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How to Read a Score

LumenScout gives sunrise, sunset and the night sky a score from 0 to 100 for each of the next 10 days. All three use one scale, so the same number means the same rating whichever light it is:

Epic (90-100) Excellent (70-89) Good (45-69) Fair (25-44) Poor (<25)

The scores are rules of thumb applied to a weather forecast for one point on the map. They have not been checked against a record of how skies actually turned out. Use them to pick which days deserve a closer look, then check the cloud strip and the reasons under "Why" on each score before you travel.

Which Hours Each Number Reads

Used for Hours What is read
Sunrise, sunset The hour of the event and the hour each side, averaged Low, mid and high cloud, humidity, smoke and haze. Fog or rain is read for the event's own hour.
Night sky 9 PM to 4 AM, averaged Cloud, humidity, jet-stream wind, smoke and haze
Moon Astronomical night (sun more than 18° below the horizon) How much of the dark the moon is up, checked every 15 minutes. Where the sky never gets that dark, dusk to dawn is used instead.
Wind, temperature The whole day The day's maximum wind and its high and low temperature. Every score uses these, so a windy afternoon also counts against a calm sunrise.
Day label, shooting notes 6 AM to 6 PM Average cloud, humidity and pressure

All times are the local time of the place you are looking at, not of your device.

Points, Then Gates and Ceilings

Each score first adds up points for the things that help. Then it multiplies the total by one or more factors between 0 and 1, for the things that can spoil the light whatever else is right: no upper cloud to catch color, low cloud in the light's path, smoke, cloud over the stars, or a city sky. That is why a clear, dry, calm evening scores near 0 for sunset, and why a moonless night in a city cannot rate above Fair.

Sunset Score

Sunset color needs two things: cloud high enough to catch the light, and a clear path under it for the light to get there. Dry, clean, calm air then makes the color stronger. The score follows that order.

Scoring Breakdown

Factor Max Points Optimal Conditions
Upper Cloud Canvas 40 points High (cirrus, 7-14 km / 23k-45k ft) or mid cloud (altocumulus, 2-7 km) at 35-65% around the sunset hour - the reflective "canvas". Mid-only cloud scores 80%.
Light Path (Low Cloud) 25 points Under 10% low cloud (below 2 km), no fog or rain - nothing blocks the light on its way to the canvas
Smoke and Haze 15 points Aerosol optical depth under 0.1 - clean air, crisp color
Humidity 10 points Less than 40% humidity - dry air, stronger color
Wind 10 points Less than 15 km/h (9 mph) to preserve cloud structure
All tiers
Factor Value Points
Upper cloud
the larger of high and mid cloud
Under 10%
10-19%
20-34%
35-65%
66-79%
80-89%
90% and over
0
8
24
40
24
12
6
Mid cloud only More mid than high cloud Upper cloud points × 0.8
Low cloud Under 10%
10-19%
20-39%
40-59%
60-79%
80% and over
Fog, drizzle, rain, snow or storm in the event's hour
25
20
15
8
4
0
0
Humidity
the same at sunrise and sunset
Under 40%
40-54%
55-69%
70% and over
10
8
6
4
Wind
the day's maximum
Under 15 km/h (9 mph)
15-29 km/h (9-18 mph)
30 km/h (19 mph) and over
10
5
2
Smoke and haze
aerosol optical depth
Under 0.1
0.1-0.29
0.3-0.59
0.6 and over
Unknown
15
12
6
0, and the score × 0.6
10
Formula:
(Canvas + Light Path + Smoke and Haze + Humidity + Wind) × Canvas Gate × Light-Path Factor × Heavy Smoke
Canvas Gate = upper cloud % ÷ 30 (max 1) · Light-Path Factor = 0.4 + 0.6 × (Light Path ÷ 25)
Clear, dry, calm air only amplifies color that upper cloud provides: a cloudless sky scores 0.

Worked Example

Sunset with 50% high cloud, 10% mid, 50% low, clean air, 65% humidity and a 28 km/h (17 mph) wind. Points: canvas 40 + light path 8 + clean air 15 + humidity 6 + wind 5 = 74. The canvas gate is 1 (50 ÷ 30, capped). The light-path factor is 0.4 + 0.6 × (8 ÷ 25) = 0.59. 74 × 1 × 0.59 = 44, Fair: a good canvas, but broken low cloud blocks much of the light. With low cloud under 10% the same sky scores 91, Epic.

Why These Factors

Sunrise Score

Sunrise is scored exactly as sunset, with the cloud, humidity and aerosols around the sunrise hour. Humidity counts the same at both: dawn air is humid most mornings from overnight cooling, which says little about the color overhead.

Formula:
The same as sunset: (Canvas + Light Path + Smoke and Haze + Humidity + Wind) × Canvas Gate × Light-Path Factor × Heavy Smoke

Night-Sky Score

The night-sky score is for deep-sky and Milky Way photography. What matters is moonlight while it is dark: LumenScout works out when the moon rises and sets during the dark hours, so a bright moon that rises at 1 AM still leaves a dark evening. Cloud and humidity are read for the night (9 PM-4 AM), not the day.

Scoring Breakdown

Factor Max Points Optimal Conditions
Moonlight 25 points Effective moonlight under 5%: moon illumination × share of the dark hours it is up
Clear Skies 25 points No cloud through the night. Cloud of 20% and over also caps the rating (see Cloud Ceiling below).
Low Humidity 15 points Less than 40% to minimize haze and dew on optics
Still Atmosphere 10 points Calm ground (under 10 km/h / 6 mph) for a steady tripod, and under 70 km/h (43 mph) at ~10 km (the jet stream) for sharp stars ("seeing")
Temperature Stability 3 points Less than 8°C (14°F) between the day's high and low reduces heat currents
Cold Air Bonus 2 points A daytime high below 10°C (50°F): cold air is drier and clearer
Sky Darkness (Bortle) Ceiling Not points: light pollution, estimated from satellite night lights, sets the best score a place can reach (see Sky Darkness Ceiling below)
All tiers
Factor Value Points
Effective moonlight See the moonlight table below 0-25
Night cloud 0%
1-9%
10-19%
20-39%
40% and over
25
22
18
8
0
Night humidity Under 40%
40-59%
60-74%
75% and over
15
12
6
3
Ground wind
the day's maximum
Under 10 km/h (6 mph)
10-19 km/h (6-12 mph)
20-29 km/h (12-18 mph)
30 km/h (19 mph) and over
5
4
2
0
Jet stream
night wind at 250 hPa
Under 70 km/h (43 mph)
70-109 km/h (43-68 mph)
110-149 km/h (68-93 mph)
150 km/h (93 mph) and over
Unknown
5
3
1
0
3
Temperature range
the day's high minus low
Under 8°C (14°F)
8-14°C (14-27°F)
15°C (27°F) and over
3
2
1
Cold air Day's high below 10°C (50°F) 2
Smoke and haze
night aerosol optical depth
Under 0.3, or unknown
0.3-0.59
0.6 and over
× 1
× 0.85
× 0.65
Formula:
1. Points = Moonlight (0-25) + Clear Skies (0-25) + Humidity (0-15) + Ground Wind (0-5) + Jet Stream (0-5) + Temperature (0-3) + Cold Air (0-2), out of 80
2. × Smoke and haze factor
3. Mapped onto the shared scale: 20 → 25, 40 → 45, 55 → 70, 70 → 90, 80 → 100, in straight lines between
4. × Cloud factor for the night
5. × Sky darkness factor for the place

Worked Example

A city night (Bortle 7) with a 31% moon that is up for a third of the dark hours, 66% cloud, 60% humidity, a 10 km/h (6 mph) ground wind, an 80 km/h (50 mph) jet stream and a day that ran from 6°C to 18°C. Effective moonlight is 31% × 33% = 10%. Points: moonlight 23 + cloud 0 + humidity 6 + ground wind 4 + jet stream 3 + temperature 2 = 38 of 80. No haze. On the shared scale 38 becomes 43. Cloud factor for 66% cloud: × 0.24 = 10. Sky factor for Bortle 7: × 0.44 = 4, Poor. The moon cost 2 points and the cloud cost 25, so the headline reads "Cloud covers much of the sky".

Cloud Ceiling

Stars behind cloud cannot be photographed, however dark, dry and moonless the night. So cloud through the night (9 PM to 4 AM average) costs points and also caps the rating.

Night cloud Factor Best rating that night
Under 20% × 1 No cap
20-39% × 0.69 Good
40-59% × 0.44 Fair
60% and over × 0.24 Poor

A night average can hide a clear hour or two, so check the cloud strip for gaps.

Sky Darkness Ceiling

However clear and moonless the night, light pollution limits what a place can deliver. So sky darkness is not one factor among the others: it scales the whole score, and the best possible night at a place lands on the ceiling for its Bortle class.

Bortle class Best score What to expect
1-2 (truly dark) 100 · Epic Milky Way structure visible to the eye; faint dust lanes, airglow and zodiacal light
3 (rural) 97 · Epic The realistic sweet spot: the Milky Way core photographs beautifully, with faint light domes on the horizon
4 (rural/suburban) 89 · Excellent Still very workable for the Milky Way; stacking and editing recover washed-out contrast
5-6 (suburban) 69 / 60 · Good Milky Way shots come out flat; fine for the Moon, planets, star trails and bright targets
7-9 (city) 44 / 38 / 32 · Fair Wide-field Milky Way is not viable; a tracking mount and narrowband filters can still capture nebulae

The best score is the factor × 100 (Bortle 7 is × 0.44). Where the sky darkness is unknown, the factor is 0.9 (best score 90).

Moonlight

Effective moonlight is the moon's illumination × the share of the dark hours it is above the horizon. A 60% moon that is up for half the night counts as 30%. Illumination, and the phase name shown with it, are taken at the middle of that night.

Effective moonlight Points Impact on Deep-Sky Imaging
Under 5% 25 pts Darkest skies, all targets accessible
5-14% 23 pts Minimal moonlight - excellent for deep-sky imaging
15-24% 20 pts Low moonlight - good for most deep-sky work
25-34% 15 pts Noticeable - faint targets compromised
35-49% 8 pts Strong - faint objects washed out
50-64% 3 pts Bright - only the brightest objects show
65-84% 1 pt Very bright - deep-sky imaging nearly impossible
85% and over 0 pts Sky washed out - photograph the moon itself

Phase names: New Moon, First Quarter, Full Moon and Last Quarter are moments, not ranges. LumenScout uses those names only within about half a day of the moment (roughly 44-56% lit for the quarters). The rest of the time the moon is a crescent or a gibbous, waxing or waning.

The Headline on the Night-Sky Card

Below Excellent, the headline names what cost the night most: cloud or moonlight, whichever lost more of its 25 points (cloud if they tie). If neither lost 5 points, it names haze or wind. With 40% cloud or more it always reads "Cloud covers much of the sky". Under a suburban or city sky (Bortle 5 and over), when the night itself would rate Good or better, the headline says the sky is the limit and suggests the Moon, planets or star trails.

Why These Factors

What to do with a low score: Under cloud, check the cloud strip for a gap. Under a bright moon, photograph the moon itself, planets, bright star clusters or a moonlit landscape. Galaxies and nebulae need Good or better.

Storm Outlook

When thunderstorms are forecast, the day's shooting notes include a storm outlook: one line saying how photogenic the storm is likely to be. It is not one of the three scores and does not appear on the day cards.

Limitation: Real storm forecasting needs instability (CAPE), wind at several heights, and the strength of the cap. LumenScout has none of these. It uses the ordinary forecast as a rough stand-in, so treat the outlook as a hint and rely on your national weather service for storm forecasts and warnings.

Factor Max Points How it is scored
Instability 25 points 25 when thunderstorms are forecast. On a rain or shower day: 20 for a range over 15°C with a high over 25°C, 15 for a range over 10°C, otherwise 5.
Wind 20 points Day's maximum wind: 30-50 km/h (19-31 mph) 20; 20-29 km/h 15; over 50 km/h 10; under 20 km/h 5
Moisture 15 points Daytime humidity: 70% and over 15; 50-69% 12; 30-49% 8; under 30% 3
Visibility 15 points Rain chance under 30% with daytime cloud under 70%: 15. Otherwise rain chance under 50% 10; under 80% 5; 80% and over 2.
Lightning 10 points 10 when thunderstorms are forecast, otherwise 3
Time of day 5 points 5 from 4 PM to 8 PM, 3 from 2 PM to 10 PM, otherwise 1. This uses the time you are looking at the app, not the time of the storm, so the outlook can shift by a few points through the day.

The most a storm can score is 90. Elite (76+) Standard (51-75) Low Visibility (26-50) Low (0-25)

SAFETY FIRST

• Maintain 10-20 miles (16-32 km) from the storm base at all times
• Never drive into the precipitation core (heavy rain/hail zone)
• Monitor radar constantly for storm movement and intensity
• Have multiple escape routes planned
• Severe storms can produce tornadoes with little warning
• If lightning is within 6 miles (10 km), you are in danger - seek shelter immediately

Day Label, Times and Shooting Notes

Day Label and Best Light

The label on each day (Clear Sky, Mainly Clear, Partly Cloudy, Overcast) comes from the average cloud between 6 AM and 6 PM: under 20%, under 50%, under 85%, and 85% or more. Fog, rain, snow and storm labels come from the forecast's weather code for the day, which names the most severe weather of its 24 hours. The big number on a day card is the highest of that day's three scores, with the time to be there.

Sun Times and Terrain

Sun and moon positions, sunrise and sunset, moonrise and moonset, and the golden and blue hour windows are calculated with the SunCalc library for your latitude and longitude. Golden hour runs while the sun is below 6° above the horizon and blue hour while it is between 0° and 6° below, so both change length with season and latitude. Full darkness is astronomical night, with the sun more than 18° below the horizon.

Where hills or mountains rise toward the sun, LumenScout also shows when the sun clears them or drops behind them. It reads ground elevations out to 50 km along the sun's bearing, allows for the curve of the Earth, finds the highest angle the terrain reaches, and moves the time to when the sun's upper edge is at that angle. A terrain time is shown only when it differs from the flat-horizon time by 3 minutes or more. Trees and buildings are not included.

Shooting Notes

A day shows at most four notes, weather events first. Each has a fixed trigger:

The lenticular and upslope rules are new and were tuned on a short run of forecasts. None of the notes changes a score.

Forecast Confidence

Forecasts lose skill with lead time, and cloud forecasts fastest of all. LumenScout sorts the days into three phases. Decide (today and tomorrow): close enough to make the call, best checked again a few hours before in the next-24-hours view. Evaluate (day 3): worth planning around, but expect it to shift. Trend only (day 4 on): scores are shown rounded down to a 5 with a "~" to say so; treat them as a heads-up and check again closer to the day. Open-Meteo blends several weather models ("best match") and updates hourly; it does not report which model run a forecast comes from.

Data Sources

LumenScout reads a 10-day hourly forecast from Open-Meteo, which combines models from national weather services including NOAA, DWD and Météo-France. The forecast is for one point; it refreshes every 10 minutes while the app is open.

What Is Read

Using the Scores

Weather forecasts are uncertain, and local effects a point forecast cannot see (a gap at the horizon, valley fog, a mountain's own cloud) often decide the light. Use the scores to plan, then adapt to what the sky is doing when you get there.

Remember: A "Fair" or even "Poor" score does not mean you should stay home. It means you should adjust your expectations and perhaps try a different subject. Fast-changing conditions often make the most dramatic images.

Data & Credits

LumenScout is built on open data and open-source software. Thank you to everyone below.

Data

Methods

Software and design

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